Cauldron mastery
Wizard Alchemy Potions Guide
Potions are not side content in Wizard Alchemy. They are how you unlock spells, scale damage, and turn farming materials into combat power.
Brewing Loop
Collect materials, place them in the stone cauldron, complete the timing minigame, and receive a potion whose power depends on Magic Power and purity. Stronger recipes demand better inputs and cleaner execution.

Potion Video Guides
Common Spell Thresholds
| Spell | Magic Power | Phase | Use |
|---|---|---|---|
| Wind Blade | 6 MP | Early | First ranged damage spell. |
| Rock Blast | 8 MP | Early | Reliable starter hit. |
| Ice Spike | 10 MP | Early | Ice race synergy and safe poke. |
| Fire Arrow | 45 MP | Mid | First major damage jump. |
| Dragon Breath | 99 MP | Late | High-value Fire or Dark burst target. |
| Radiant Sword | 105 MP | End game | High-cost damage option with premium material demand. |
Purity Minigame
Purity acts like a performance multiplier. A mathematically perfect recipe can still underperform if the timing minigame is sloppy. For rare crafts, farm enough materials for retries before committing your last Furnace Core.
SSS Refinement
Refinement consumes identical duplicate potions to raise grade. Community guides describe three refinements after the base craft, which means SSS planning should budget four total successful brews of the same potion.
Before you start, open the Potion Planner and check whether your inventory can support the full refinement path, not just the first craft.
